Hello everyone welcome to the Stat Rules of our very lovely forum. Below the stats may or may not be complicated to you. If they are just notify your friendly staff member and we will do everything we can to help anyone out. Not just for stats but any problem on the site.
There will be three main stats which are Health, Strength, Speed, Energy, and Reaction Time. Each stat will be the number of the level you are on the cap being 10. Our stats will be tiers therefore all stats will be separated into tiers. Three of the lovely stats above can be in the same tier however the last two have to be a level below the tier the three are in, I will give a example below my friends.
Health: Tier 10
Speed: Tier 10
Strength: Tier 10
Energy: Tier 9
Reaction Time: Tier 9
There is a example on how the stats look. Your own do not have to necessarily look as the example above as your stats can be a variety of different combinations. Here on the forum TIER 10 is considered the most powerful of the ten tiers therefore only 10 people can have this tier. These people are called Masters, the first ten masters are handpicked by the staff based on there roleplaying capabilities as well as other things. After that the 10 must have a IC battle if the opponent can rind the master IC. If the master tries to refuse his spot is instantly given up to the challenger.
On this forum stat boosting items, magic, armor, and other things are allowed to boost the five stats to a higher tier. However the max you can boost by any means is two tiers in two stats. You can not have multiple stat boosting things on at one time. The most that is allowed are three.
Stats raise a Tier at each level up of your character. For leveling up locate the LEVEL UP RULES. At Each level you can train a stat up 1 tier but this ends at level 10.
Note: You can only train 1 stat each level up. And the max the stat can be at is 10 and nothing above that.
Speed:
Tier 1- At this level of speed it is as if your legs are broken but you are still able to run. So let's just say really slow
Tier 2- At this speed you are running the speed of a regular person with no sort of training
Tier 3- At this speed you are running the speed of a average high school track star
Tier 4- At this speed you are running at at the least 30 miles per hour half of the speed a Cheetah runs
Tier 5- At this speed you are running at the speed of a full sprinting cheetah
Tier 6- At this speed you are moving at the speed of a diving falcon which is around 250 mph
Tier 7- At this speed you are moving at Mach 1. But you need at least Tier 8 Health to not hurt yourself as you run
Tier 8- At this speed you are moving at Mach 1.5 so you need at least Tier 9 health to not hurt your self.
Tier 9- At this speed you are running at Mach 2 and need at least Tier 10 health to not hurt yourself.
Tier 10- At this speed you are moving at Mach 2.5 and need Tier 10 health or above to not hurt yourself as you move.
Note: You can not automatically start running at your full speed as it needs time to build up. It takes the number tier of posts to run at that speed. For example you need to be moving for 10 post to run at Tier 10 speed. This is to avoid speed blitzing. The only way to bypass this move is moving at instantaneous speed.
Health:
Tier 1- Can only take two Tier 1 attacks and can fall by Tier 1 and above.
Tier 2- Can only take two Tier 2 attacks and can fall by Tier 2 attacks. Can be hurt by Tier 1 attacks
Tier 3- Can only take two Tier 3 blows. Can fall by Tier 3 blows and can be hurt by Tier 2 blows. Immune to Tier 1 bliws
Tier 4- Can only take two Tier 4 blows. Can fall by Tier 4 blows and can be hurt by Tier 3 blows. Immune to Tier 2 and below
Tier 5- Can only take two Tier 5 blows. Can fall by Tier 5 blows and can be hurt by Tier 4 blows. Immune to Tier 4 and below
Tier 6- Can only take two Tier 6 blows and four Tier 5 blows. Can fall by Tier 5 and 6 blows. Immune to Tier 4 and below
Tier 7- Can only take two Tier 7 blows and 4 Tier 6 blows. Can fall by Tier 6 and 7 blows. Immune to Tier 4 and below
Tier 8- Can only take two Tier 8 blows and 4 Tier 7 blows. Can fall by Tier 7 and 8 blows. Immune to Tier 4 and below
Tier 9- Can only take two Tier 9 blows and 4 Tier 8 blows. Can fall by Tier 8 and 9 blows. Immune to Tier 5 and below.
Tier 10- Can only take two Tier 10 blows and 4 Tire 9 blows. Can fall by Tier 8 and 9 blows. Immune to Tier 5 and below
Tier 11- Can only take two Tier 11 blows and 4 Tier 10 blows. Can fall by Tier 10 and 11 blows. Immune to Tier 6 and below
Note: Health can not go above Tier 11. You can only achieve Tier 11 Health by boosting
Energy:
Energy tells how many magical attacks you can use per topic as well as his many you can learn. Energy can not go above Tier 10.
Tier 1- Can learn Tier 1 attacks and one Tier 2 attack. Can use 5 Tier 1 attacks before going unconscious from energy exhaustion.
Tier 2- Can learn Tier 2 attacks and 3 Tier 3 attacks. Can use 5 Tier 2 attacks before going exhausted
Tier 3- Can learn Tier 3 attacks and 5 Tier 4 attacks. Can use 5 Tier 3 before running out
Tier 4- Can learn Tier 4 attacks and 7 Tier 5 attacks. Can use 6 Tier 4 before running out
Tier 5- Can learn Tier 5 attacks and 9 Tier 6 attack ks. Can use 6 Tier 5 before running out
Tier 6- Can learn Tier 6 attacks and 9 Tier 7 attacks. Can use 6 Tier 6 before running out.
Tier 7- Can learn Tier 7 attacks and 9 Tier 8 attacks. Can use 7 Tier 7 before running out
Tier 8- Can learn Tier 8 attacks and 9 Tier 8 attacks. Can use 7 Tier 8 before running out
Tier 9- Can learn Tier 9 attacks and 8 Tier 10 attacks. Can use 9 Tier 9 before running out
Tier 10- Can learn Tier 10 attackand can use 9 Tier 10 before running out
2 Tier 1 = 1 Tier 2
2 Tier 2 = 1 Tier 3
2 Tier 3 = 1 Tier 4
2 Tier 4 = 1 Tier 5
2 Tier 5 = 1 Tier 6
2 Tier 6 = 1 Tier 7
2 Tier 7 = 1 Tier 8
2 Tier 8 = 1 Tier 9
2 Tier 9 = 1 Tier 10